Category Archives: Hot-To

The Art of Writing Gothic

There is a real art to writing a Gothic story.  A Gothic story is far more complex than horror or fantasy, which I have commented on in earlier blogs.  It takes more creative detail to really bring this genre alive to your reader.  You are not just trying to scare your reader; you are not just trying to immerse your reader in a unique world; you are trying to do both and then some.

Think of the great Gothic writers, especially those that THE DARK SIRE holds up as the ones to be emulated: Edgar Allen Poe and Mary Shelley.  Consider what THEY did.  Their stories consist of moody landscapes, supernatural experiences, and an atmosphere filled with dread.  Poe was a master at creating a gloomy and decaying setting (think Fall of the House of Usher).  Mary Shelley created the ultimate in supernatural beings.  Her Frankenstein monster went beyond nature as it was known then, or now, for that matter.  Daphne Du Maurier’s Rebecca was set in, for its time, a modern setting, yet her Manderley is as Gothic a setting as you could find this side of Dracula’s castle.

Therefore, when you are planning your Gothic story, you have to consider a gloomy setting; supernatural (strange) beings; curses/prophecies, which include omens, portents and visions; intense emotions; someone in distress; and heroes (the one who solves the mystery or survives the doom).  When you think about it, Gothic, as a genre, merges many elements of Horror.  And because of this, you have to be careful not to fall into horror cliché (e.g., starting a Gothic story with “It was a dark and stormy night…”, or trying to shock readers into being scared). Instead, think about the true meaning of Gothic literature, which has always been about the psychological and mindset of the characters. A good example of this would be Poe’s Tell Tale Heart, Fall of the House of Usher, and The Raven – even Hop Frog. Poe used emotion, psychology, and mood to create his creepy and eerie stories and poems.

Your first step should be to create an eerie atmosphere.  Castle; mansion; old, seemingly haunted house; abandoned theme park… some place that is eerie but not necessarily “spooky”.  There is a fine line between eerie (gloomy, doom) and spooky (scary, shocking).  Someplace too spooky and you have a Horror setting, which you don’t want. That’s why an old graveyard or abandoned building is very Gothic; they are eerie and a little intimidating, giving you chills, but they are making your run in fear. Fear is horror, not Gothic.  Thus, the setting is important because your characters will be forced to react to it. And they can react to it in numerous ways.  They can react to its history.  They can react to its current condition.  They can react to a foreseeable condition.  The mood (e.g., eeriness, creepiness, chilling) of the environment will then dictate how your characters react. 

Your characters are as important as your setting.  Gothic fiction frequently features specific types of characters reacting to the situations in which they have been placed.  You have your hero or anti-hero; hopefully someone that your readers will like.  Then you have your villain.  Think of your villain as the Pied Piper of your story.  He/she/or it is the creature that leads your hero/heroine down their particular dark path.  You can also have a person or thing that needs “saving” (in this case, meaning helped or aided).  Your hero may need to save themselves or their loved one; maybe, they have to save a ghost, a cat, the condemned – their own sanity. And, the saving doesn’t always have to be appreciated.  Maybe the one in distress did not want to be saved.  The action between the hero and the person being saved is the catalyst that allows your reader to feel the pity, sadness, fear and joy of your story.

As a writer of Gothic fiction, you must maintain an atmosphere of gloom, suspense and even terror throughout your story.  This is why writing a good Gothic story is an art.  You have to be a literary juggler within the conventions that define the Gothic.  There is a certain sentimentality in the narration.  Characters are overcome by anger, surprise, and panic, having to cope with raw nerves.   

With that said, be sure not to use the standard clichés of the Gothic.  You will have to think of new ways to describe the howling wind; the blowing rain; doors grating on rusty hinges; sighs, moans, and other eerie sounds.  Gothic is defined by a dark atmosphere that stimulates a reader’s anxiety over the danger in which you have placed your characters, so think of some unique ways – your own ways – to bring that dread to life.


Want to have some fun?  Try this:  Create a Gothic setting (1 paragraph).
Choose a location. It can be a house, castle, whatever. Then, think about what that location looks like, feels like, taking the feel of the location into high consideration. Create the atmosphere into which you will introduce your characters.  Now, brainstorm that feeling by using some adjectives – a list of words is just fine (black, chilly, cold, broken, wet, sweltering). Remember: You are trying to create something mysterious and claustrophobic.  Fill the setting with gloom, mystery and doom.
Choose a time period. What time is it during the story, or what year is it?  Is this a modern location – or not?  Your setting is not just a “backdrop” in which your characters will act.  The setting is a character in and of itself; it influences the characters, actions and thoughts of the story.  Use time as an element to help create the mood of your setting. Now, brainstorm what time of day or year it would be in your story – and add notes as to why and how it would help make the story work. For instance, 12 noon would feel different than, say, 12 midnight; likewise, April 22, 1892 would feel different than October 31, 2001. Adding how time can be used in the story will help you shape the world and mood that your characters reside.
Write a paragraph about your setting. Now that you have brainstormed, collect your thoughts and write one cohesive paragraph about your setting. Where are you? What do your characters see, feel? When are we? What does the time/year look like in this setting. Your paragraph should be concise and flowing, with wonderful imagery so that the reader can imagine it on their own, like viewing a picture. Remember: No cliches. Be original, unique, and yourself.


When you are satisfied, share your setting with us in the comments below.  We would love to read about the setting of your next Gothic piece. And, if you turn your setting into a full short story, poem, piece of art, screenplay, or novella, don’t forget to submit it to us by visiting darksiremag.com/submissions.html.

Do you want more blogs on Gothic writing?
Let us know: darksiremag@gmail.com.

World Building and the Art of Fantasy

All of us have our favorite fantasy novels, both High Fantasy and Low Fantasy.  Here at THE DARK SIRE, our favorite, go-to High Fantasy author is J.R.R. Tolkien for his body of work which includes The Lord of the Ring series, the Simarillion, and the Hobbit (just to name a few).  Low Fantasy would definitely include the Harry Potter series, Jim Butcher’s The Dresden Files, and Anne McCaffrey’s Dragon Riders of Pern series.  As diverse as all these books are, they have two things in common: 1. Great characterization and 2. Unique worlds in which those characters live.

Characterization deserves a blog all its own and it will get one in the near future.  But, today, I want to delve into the concept of World Building, the chief cornerstone of both High and Low Fantasy.  It’s what makes the genre work.  Without it, your story will crash on the rocks of the readers’ disbelief. 

Simply put, World Building is creating a locale where your story takes place.  A locale that your readers MUST believe in if they are going to believe in your characters. The challenge with World Building is recognizing that your world must function by a specific set of rules.  It is your task, as the author, to establish those rules and map out how your characters will follow them.  The secret is in the details.  Everything – person, animal, or creature – you write about must follow those rules down to the last letter.  This is key in giving your characters a landscape in which to develop. 

Your characters cannot exist in a vacuum.  They have to move, eat, sleep, and perform all the functions that their kind of character must perform to live.  They must have some place real to live.  Not real in our every day existence, but real to them.  And since your story’s world may be different than your readers’ world, it is your job to make the reader understand how your characters can function in a realm that the reader could not.

Think about questions that could guide your world building:

What are the conflicts in your created world?  Does it only rain once every six months?  Are there other species of humanoids and do they require a special environment to survive and if so, can different kinds of humanoids survive in each other’s environments? How do your characters communicate?  Are there different languages?  What do your characters need to do to understand one another?  What is the landscape in which your characters live?  Do different characters need different landscapes? 

Then, set up the boundaries.  Who is in charge?  Do they use magic like in Harry Potter?  And if so, who gets to use the magic, and can others see it?  What is the tone of the atmosphere?  Is this a dark and stormy place or bright and sunny; or is it a landscape covered in ice? 

Define the culture.  What do your characters believe in?  Is there a religion?  Are there several religions? What are the sacred customs?  What is the history of your characters’ interactions? Is there war, peace, tension between peoples? What is the culture’s folklore and mythology?

Don’t forget to use all five of your senses when creating your world.  You need to make your reader feel as if they are right there standing next to your characters – experiencing everything, feeling what they feel, smelling what they smell.  They need to viscerally inhabit your world no matter how fantastical it is.  Your world needs to feel real and functional to someone who could literally not function in it.

Remember, this is a fantasy world created by you, the author.  You need to know how it all functions and be able to pass that knowledge on to the reader without being didactic. Most importantly, you will have to guide the reader seamlessly through your world without breaking the tone or pace of the story. Any note of straying from the story, just to explain an aspect of your world (exposition) will distract the reader – and that’s game over for your story.


Here are a couple of exercises to help you along the creative way:

  1.  Interview your main character.  Ask them questions.  Get to know how they will react to the environment/problem that you have created for them.
  2. Map out your world. What does everything look like? What is where in this new world?
  3. Write a paragraph on each type of being used in your story. List the attributes of the peoples in each group: appearance, language, fighting abilities, magical abilities, spiritual abilities, clothing, food, shelters/lodgings.
  4. Describe the places in your world either to a friend or in a journal. What’s the scenery, weather, animals like? Be detailed in your descriptions so that a person can imagine it in their own thoughts.
  5. How will your story end?  Write the final page.  What are you going to have to do in this created universe of yours to get your main character to that point? Who or what will your character have to face? Are these obstacles part of the world building? Describe them in detail.
  6. Now that you know how your story will end, how will it begin?  What incident starts your main character on his/her/its path of self-discovery? What will your main character reveal on page one that will make your reader want to turn to page two? And most importantly, how will you convey your world building without heavy-loading exposition? For help on this one, read the first few pages of Tolkien’s The Hobit.

We would love to see what you can do.
Show us your world building in the comments!


We’re always looking for good, high-quality fantasy short stories, novellas, poems, art, and screenplays. If you have a piece ready for publication, please submit it.